Salus Games
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    Salus Games


    A independent game developer based in Cornwall, UK
    • New site, new engine

      Having a fresh start

      Posted on April 17, 2023

      I was never happy with the way the website looked, it was half finished and never really was how I wanted it to be. I use Jekyll hosted on Github Pages so went about trying to find a theme that would more suit my needs and stumbled across Beautiful Jekyll.... [Read More]
      Tags:
      • godot
    • Dynamic Camera Size To View All GameObjects In Unity

      Posted on July 23, 2021

      While developing Hexa for the Steam store I always thought that it would work well as a mobile game. It was simple in controls and could easily be picked and played for a few minutes at a time. [Read More]
      Tags:
      • unity
      • tutorial
    • Simple Steam Workshop Implementation In Unity

      Posted on January 27, 2019

      While working on my new game Hexa I came to the point where I needed to implement the Steam Workshop. I started to go about it the same way I did with Layers by googling code and hacking at it until it worked and fit my need. I shouldn’t need... [Read More]
      Tags:
      • unity
      • tutorial
      • steam
    • Integrating Steamworks And Achievements Into Unity

      Posted on November 5, 2017

      I’ve just added achievements to my game Layers and thought I would write a quick guide on how I did it as I haven’t posted anything in awhile. [Read More]
      Tags:
      • unity
      • tutorial
      • steam
    • Microsoft Visual Studio in Linux with Unity

      Posted on March 26, 2017

      I like using Linux for everyday use as well as for developing. The Unity Linux Experimental build works great and up until now I found Visual Studio Code worked for the smaller projects I created. However the bigger project I am working on now needs to use the full use... [Read More]
      Tags:
      • unity
      • tutorial
      • linux
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    Salus Games  •  2023

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